monarchsolutions - Agency 1.0.0.4
Remote Dynamic.
PM> Install-Package Agency -Version 1.0.0.4 -Source https://www.myget.org/F/monarchsolutions/api/v3/index.json
> nuget.exe install Agency -Version 1.0.0.4 -Source https://www.myget.org/F/monarchsolutions/api/v3/index.json
> dotnet add package Agency --version 1.0.0.4 --source https://www.myget.org/F/monarchsolutions/api/v3/index.json
source https://www.myget.org/F/monarchsolutions/api/v3/index.json
nuget Agency ~> 1.0.0.4
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> choco install Agency --version 1.0.0.4 --source https://www.myget.org/F/monarchsolutions/api/v2
Import-Module PowerShellGet
Register-PSRepository -Name "monarchsolutions" -SourceLocation "https://www.myget.org/F/monarchsolutions/api/v2"
Install-Module -Name "Agency" -RequiredVersion "1.0.0.4" -Repository "monarchsolutions"
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Browse the sources in this package using Visual Studio or WinDbg by configuring the following legacy symbol server URL: https://www.myget.org/F/monarchsolutions/symbols/
Agency
Nobody outruns the Agency. - Benjamin Travis, Division chief of ICA
Agency is a .NET lib for Remote Dynamic.
It's achieved by Trinity Force: Dynamitey · Serialize.Linq · ExpressionTree
Agent and Handler works in unity. - Diana Burnwood, ICA Handler
Agency works on .NET and mono(Unity). .NET Core is not supported currently because it has neither .NET Remoting nor WCF Server support.
Remote Dynamic? WTF?
Remote Dynamic means to share objects between processes (usually using .NET Remoting) without the type to be known (using dynamic instead). It will be useful when the type is complex or changes frequently.
Demo
Server:
class Agent47
{
public string Weapon { get; set; } = "Fiber Wire";
public void PointShooting(int enemy)
{
Console.WriteLine($"Target eliminated: {enemy}");
}
}
static void Main(string[] args)
{
var agent = new Agent47();
Agency.RegisterAgent("47", agent, new IpcHandler());
Console.ReadLine();
//Run Client here
Console.WriteLine($"Current Weapon: {agent.Weapon}"); //weapon changed to `Silverballer`
Console.ReadLine();
}
Client:
static void Main(string[] args)
{
dynamic agent;
try
{
agent = Agency.SpawnAgent("47", new IpcHandler());
}
catch (Exception e)
{
Console.WriteLine(e);
return;
}
Console.WriteLine($"Current Weapon: {agent.Weapon}"); //get
var weapon = "Silverballer";
agent.Weapon = weapon; //set
for (int i = 0; i < 5; i++)
{
agent.PointShooting(i); //Called on server
}
Console.ReadLine();
}
Here is another demo to show how you can share an object between an Unity(mono) program and a .NET(CLR) program, to implement a chat system with comfortable syntax.

Handler
Handler implements the communication way between processes.
Currently Agency has implemented IpcHandler(faster but only for local CLR & Windows) and TcpHandler (slower but mono compatible) which uses .NET Remoting IPC. You can implement your handler as well.
Events
You can subscribe a server object's event using a client method. When event is triggered on server, the method executes on client. (The subscription can be slow!)
Even more, you can also subscribe a server object's event using Expression<T> and it will be compiled and executed on server!
by Ulysses (wdwxy12345@gmail.com)
- .NETFramework 4.8: 4.8.0.0
| Assembly | Assembly hash | Match |
|---|---|---|
| /lib/net48/agency.dll | 67d623f1584d4340b8a9e6c3c39af3b61 |
OwnersUlyssesWu |
AuthorsUlyssesWu |
Project URLhttps://github.com/UlyssesWu/Agency |
LicenseMIT |
Info303 total downloads |
| 82 downloads for version 1.0.0.4 |
| Download (12.29 KB) |
| Download legacy symbols (38.58 KB) |
| Found on the current feed only |
Package history
| Version | Size | Last updated | Downloads | Mirrored? | |||
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1.0.0.4 | 12.29 KB | Sat, 29 Jul 2023 06:11:42 GMT | 82 |
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1.0.0-CI00003 | 12.14 KB | Tue, 20 Nov 2018 14:27:49 GMT | 77 |
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1.0.0-CI00002 | 12.12 KB | Tue, 20 Nov 2018 12:30:00 GMT | 67 |
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1.0.0-CI00001 | 12.05 KB | Fri, 16 Nov 2018 14:01:00 GMT | 77 |
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